DriverGas DriverGas Driver Simulation Game
Official Game Document

DriverGas Whitepaper

This whitepaper explains the current public gameplay rules and economy overview for DriverGas, a web-based driver simulation game.

GenreDriver simulation, vehicle progression, guild crafting
Main CurrenciesCoin and Diamond
VersionCurrent Gameplay Version

1. Game Overview

Players register an account, choose the available country economy, work with walking or vehicles, receive in-game Coin and XP, maintain vehicle durability and fuel, collect material drops, join guilds, craft items or vehicle certificates, trade through markets, and request withdrawals only from eligible Balance under platform rules.

2. Account and Country System

3. Core Currencies

CurrencyUseReference
CoinVehicle purchases, crafting upgrades, guild fees, marketplace activity, repair/service costs, and normal gameplay economy.Received from gameplay activity.
DiamondMembership, starterpack, boosters, garage slots, workshop tickets, and premium digital items.Premium currency. Coin Market prices are controlled by player orders.
BalanceIDR proceeds credited from eligible Coin Market sales. Balance can be withdrawn or used as a Diamond payment method.Stored separately for each country. Minimum Rupiah withdrawal request: Rp50,000. USDT BSC withdrawal remains available from 10 USDT.

4. Job and Reward System

Work is the main source of active progression. Each vehicle has a job duration, job reward, XP reward, durability wear, fuel usage, allowed job categories, and material drop chance. The platform fee is applied to job rewards.

User StatusWork FeeMarket FeeWithdraw Fee
Normal player20%20%Rupiah 10% · USDT 15%
Premium membership active10%10%Rupiah 10% · USDT 5%

5. Vehicle Progression

Vehicles unlock by level and expand job categories. Walking is available from the start but has no material drop chance. Higher vehicles have longer jobs, larger rewards, and higher material drop rates.

VehicleTypeLevelPriceJob TimeBase Drop
WalkingWalk1Free5 min0%
Bicycle R10Bike2200,000 Coin5 min1%
Bicycle R20Bike4500,000 Coin10 min2%
Bicycle R30Bike61,000,000 Coin20 min4%
Voltara E2Motor82,500,000 Coin1 hour8%
RazentoMotor105,000,000 Coin2 hours14%
Keciro K4Motor1210,000,000 Coin4 hours24%
Alvira C1Car1420,000,000 Coin8 hours30%
ZENTRO S2Car1630,000,000 Coin8 hours32%
MAVERO X3Car1850,000,000 Coin8 hours34%
LUXERA V4Car1975,000,000 Coin8 hours36%
ASTRION LXCar20100,000,000 Coin8 hours38%

6. Material Drop System

Material drops are not guaranteed. The game rolls the final chance when a finished job is claimed.

Material drop chance is affected by vehicle tier, Premium Membership, Material Booster, guild bonus, and active event rules.

Material Types

MaterialUseBase Price Reference
Electrical MaterialAdvanced products and vehicle crafting.6,000 Coin
Frame MaterialVehicle frame crafting.1,500 Coin
Tire MaterialVehicle tire crafting.1,200 Coin
Engine MaterialMotorcycle and car engine crafting.4,000 Coin
Vehicle MaterialGeneral vehicle components.2,000 Coin
Packing MaterialPackage and cargo crafting materials.500 Coin
Service MaterialRepair and service item crafting.800 Coin
Fuel MaterialFuel package crafting.900 Coin
Drink MaterialDrink package crafting.300 Coin
Food MaterialFood package crafting.300 Coin

7. Premium Membership

Premium Membership is an optional timed benefit. It does not replace gameplay progression, but it improves fees, discounts, and material drop chance while active.

PlanDurationPrice
Premium Service 1 Day1 day15 Diamond
Premium Service 3 Days3 days35 Diamond
Premium Service 7 Days7 days60 Diamond
Premium Service 30 Days30 days200 Diamond
Premium Service 60 Days60 days350 Diamond

8. Starterpack

Starterpack is bought by level order. A player must buy the previous starterpack before buying the next one.

LevelPriceMain Reward
Lv1 50 Diamond Permanent EXP Bonus +50% Forever. The badge is added to Inventory and cannot be sold or traded.
Lv2 50 Diamond Bicycle R30 reward. Upgrade must follow the Starterpack order.
Lv3 50 Diamond Basic supply items: Food Package x3 and Drink Package x3.
Lv4 50 Diamond Useful boosters: Work Booster 10% · 6 Hours x1 and Fuel Package x2.
Lv5 50 Diamond Garage Slot +1. Slot reward is separated from vehicle rewards.
Lv6 50 Diamond Voltara E2 vehicle reward. Value is covered by accumulated previous levels.
Lv7 50 Diamond Basic fuel support: Fuel Package x3.
Lv8 50 Diamond Craft and material support: Material Booster x2 · 24 Hours x1 and Workshop Speed Ticket M x1.
Lv9 50 Diamond Repair Protection · 24 Hours x1.
Lv10 50 Diamond Razento vehicle reward. Final reward after all previous starterpack levels.

9. Inventory and Crafting

Crafting is connected to guild progression. Players use materials and components to craft products, service items, and vehicle certificates. Vehicle certificates are claimed to Guild Inventory, moved to player Inventory, then used to add the vehicle to the garage.

Player Inventory Capacity

LevelNameCapacityUpgrade Cost
1Basic InventoryTotal 20 slotsFree
2Courier Inventory ITotal 30 slots25,000 Coin
3Courier Inventory IITotal 40 slots50,000 Coin
4Cargo Inventory ITotal 50 slots75,000 Coin
5Cargo Inventory IITotal 60 slots100,000 Coin + 1 Diamond
6Cargo Inventory IIITotal 70 slots125,000 Coin + 1 Diamond
7Pro Cargo Inventory ITotal 80 slots150,000 Coin + 2 Diamond
8Pro Cargo Inventory IITotal 90 slots175,000 Coin + 2 Diamond
9Pro Cargo Inventory IIITotal 100 slots200,000 Coin + 3 Diamond
10Logistics Inventory ITotal 110 slots250,000 Coin + 3 Diamond
11Logistics Inventory IITotal 120 slots300,000 Coin + 4 Diamond
12Logistics Inventory IIITotal 130 slots350,000 Coin + 4 Diamond
13Master Inventory ITotal 140 slots400,000 Coin + 5 Diamond
14Master Inventory IITotal 150 slots500,000 Coin + 5 Diamond

Workshop Levels

LevelNameQueueSpeed BonusUpgrade Cost
1Basic Workbench10%Free
2Small Workshop210%100,000 Coin + 5 Diamond
3Mechanical Workshop320%500,000 Coin + 15 Diamond
4Automotive Workshop330%2,000,000 Coin + 50 Diamond

10. Guild System

Guilds support shared economic activity, guild inventory, lower guild market fees, role-based material drops, and guild crafting access. Crafting is hidden until the player joins a guild and the guild owner selects a Business Role.

Guild FeatureOverview
Creation and promotionGuild creation and promotion use in-game Coin costs shown inside the game.
Donation and market feesNormal and premium member fee differences are displayed in the guild and market screens.
Business roleThe guild owner selects a business role to unlock role-based drops and crafting access.
Guild drop bonusActive guild business setup gives a +25% relative material drop chance bonus.
Worker levelOwners can upgrade member Worker Levels with Guild Points. Successful Guild Crafting can give the member a Coin bonus, and the guild treasury receives 10% of that member bonus.

Worker Level Craft Bonus

Worker Level is assigned manually by the guild owner. It does not increase automatically. Upgrade costs are paid from the guild's Guild Points.

Worker LevelGuild Points CostMember Craft BonusGuild Treasury Bonus
Lv1FreeNo bonusNo bonus
Lv21,500 points5% of craft fee, max 1,000 Coin10% of member bonus
Lv34,000 points7% of craft fee, max 2,500 Coin10% of member bonus
Lv49,000 points10% of craft fee, max 5,000 Coin10% of member bonus
Lv518,000 points12% of craft fee, max 10,000 Coin10% of member bonus
Lv635,000 points15% of craft fee, max 20,000 Coin10% of member bonus
Lv760,000 points20% of craft fee, max 35,000 Coin10% of member bonus

Guild Inventory Capacity

LevelNameCapacityUpgrade Cost
1Guild Basic InventoryTotal 10 slotsFree
2Guild Courier Inventory ITotal 20 slots25,000 Coin
3Guild Courier Inventory IITotal 30 slots50,000 Coin
4Guild Cargo Inventory ITotal 40 slots75,000 Coin
5Guild Cargo Inventory IITotal 50 slots100,000 Coin
6Guild Logistics Inventory ITotal 60 slots150,000 Coin
7Guild Logistics Inventory IITotal 70 slots200,000 Coin
8Guild Logistics Inventory IIITotal 80 slots300,000 Coin

11. Driver Business

Driver Business lets players build virtual businesses with regular Coin capital, choose a contract duration, and claim business Coin rewards after completed earning periods. Business capital is spent permanently and is not returned at the end of the contract.

Business RuleCurrent System
Capital per unit3,000,000 Coin per unit
Minimum purchase1 unit
Maximum purchaseUp to 100 units per purchase, limited by character level
Maximum active businesses100 active businesses per player
Business referral5% of direct referral business earnings after the referred player claims completed business rewards
Contract DurationTotal Business EarningClaim Rule
180 days400% of business capitalCompleted daily periods can be claimed as regular Coin
360 days450% of business capitalCompleted daily periods can be claimed as regular Coin
540 days500% of business capitalCompleted daily periods can be claimed as regular Coin

Driver Business rewards are regular in-game Coin. They are not Diamond, Balance, or direct withdrawal balance. Referral business rewards are credited as Coin only after the referred business owner claims eligible business earnings.

Referral Commission

Referral commission comes from every eligible paid Diamond top-up made by directly referred players. Diamond purchases paid with Balance are excluded. The commission is counted for the lifetime of the referral account and credited directly to Referral Balance without a monthly reset.

Commission rate: flat 5% with no turnover tier. Referral Balance can be withdrawn in Rupiah after it reaches Rp50,000, or in USDT BSC after it reaches the equivalent of 10 USDT.

Referral commission is calculated from paid Diamond top-up only, not from Balance purchases, job rewards, guild bonuses, marketplace activity, or internal Coin movement. Referral withdrawal requires a saved withdrawal account (BRI, Mandiri, BCA, BNI, GoPay, or DANA) and may be held for review if payout data, fraud checks, or transaction status need verification.

12. Marketplace and Withdraw

13. Risk and Fair Play Notes